This is a evaluation by a man named Hayden. Hayden worked for a firm in a large building wherein he to be employee number…he didn’t know. The company had shed count. Hayden’s project was simple. He satellite at his desk and pushed buttons on a keyboard. These buttons do articles. Sometimes, these write-ups were about video games.

You are watching: The end is never the end is never the end

Hayden played many video clip games. Part he liked. Most he feeling ambivalent about. Carriers kept releasing gamings though, therefore Hayden kept playing them. This is what Hayden walk every day of every month the every year, and though others might have thought about it a large waste of time, Hayden sometimes delighted in it.

*

He pressed the buttons. He relocated the mouse. The game, actually thousands of lines the code, reaction to what Hayden did. Periodically Hayden won the game. Various other times the computer system outsmarted his weak mind and he lost.

And then someday something an extremely peculiar happened. Something that would certainly forever readjust Hayden. Something he would never ever forget. He had been playing a game referred to as the Stanley Parable for nearly fifty percent an hour when he realized he might neither win nor lose this game. Hayden had actually never played a video game like this before, and at first it fear him. Some human being claimed it to be “not a game,” but Hayden discovered that case slightly archaic. That relished gamings with obscure goals, through no guns, through something come say. No that guns and also story are necessarily support exclusive but…

Hayden thought about this more. No, no mutually exclusive, yet there are only so countless messages you have the right to send with a directly face and also a total in her hand.

“That’s neither right here nor there,” thought Hayden. What was here and/or over there was that The Stanley Parable is quite unique.

*

Or so Hayden believed. That was, the course, unaware the the quite comparable game exit by a male actually named Stanley in the Eltox dimension. Unfortunately, Hayden to be woefully unable to see external his very own dimension—a condition, too ~ reader, I’m certain you can agree is a damn shame.

So Hayden played The Stanley Parable, delighted at just exactly how unique the game was—though, together mentioned, unaware that the video game it resembled in a parallel universe. “This game is positively inspired,” Hayden thought.

And so together Hayden began writing the eighth paragraph—or to be it the ninth?—of this testimonial he believed about…

Nothing. Writer’s block.

But together he began the tenth—or to be it the eleventh?—paragraph, he realized he must probably describe what The Stanley Parable is. The essence. That’s presumably why world read these reviews, though Hayden covertly hoped they read it just to watch if he ever mentioned the terrific song “Left that the Dial” by The Replacements. This hope to be slightly absurd, because Hayden had actually never discussed this track in any of his articles.

Except this one. Damn. Congratulations, readers. You win a prize. Your prize is wait on the doorstep now.

Did you discover it? Ah, also bad. Her nosy neighbor must have stolen it. I never ever did trust her. Neither would certainly Hayden, for the matter, had actually he ever met her.

*

Hayden quit writing as sirens went by outside. Despite his clean legal record, that still feared there’d to be some large misunderstanding—that the cops were on their method to him.

The sirens left.

Where to be he? “Where Hayden was” remained in the middle of his cramped apartment, thinking around The Stanley Parable.

He was procrastinating. He didn’t know quite exactly how to explain The Stanley Parable without destroying the entirety premise. The wished reader would simply stop reading, click this link and also download The Stanley Parable demo.

“It doesn’t also spoil the game,” Hayden thought. “It’s prefer a miniature version of The Stanley Parable, v brand brand-new content, and it’s free!”

To Hayden’s dismay, the reader were quiet here. Castle actually expected him to carry out his job and also write about video clip games. Quelle surprise—that’s French because that “what a surprise,” a phrase frequently used sarcastically in English but here used with every the seriousness Hayden might muster. He to be genuinely surprised reader didn’t skip out and also go beat the demo.

*

In a panic, that quoted Proust.

“The actual voyage of discovery consists not in seeking new landscapes, but in having brand-new eyes.”

“That quote wasn’t even thematically related,” Hayden thought. He was wrong, the course. Hayden was constantly wrong once it involved Proust.

Oh don’t feeling bad, Hayden. So are 98 percent of the world on this planet.

Hayden summoned his courage and also continued typing. “The Stanley Parable is a game about choices. Girlfriend play as a hapless office worker named Stanley, servant to a menial job. Sooner or later everyone in the office disappears. You have actually to number out what happened.”

Oh it is good, Hayden. Fine done. A little bit of intrigue come whet their appetites.

“There’s a narrator that comments on your actions. The composing for the narrator is more than likely some that the best humorous composing that’s ever been in a video clip game. Whenever you think did you do it outsmarted the narrator, well, you most likely didn’t. He’s omniscient, and also especially astute at commenting on video clip game tropes. Are video game tropes low-hanging fruit? Perhaps, but The Stanley Parable is probably the smartest indictment I’ve ever seen, only periodically indulgent or pretentious—unlike this review.”

*

Hayden want to describe GladOS—it would certainly be one apt comparison, after all—but chickened out and also moved on.

“This video game is much better than any write-up can ever convey, if only because the game itself is so spoilable. It"s all around making choices: if you have a red and blue door and a disembodied voice tells you you’re supposed to go v the red door, what do you do? and what if once the video game ended, you went right back to the beginning and choose the various other door? Or turned around and go with neither door? Or simply stood in a broom closet?”

“The Stanley Parable is a comment on video games, to it is in sure, but additionally has lot to speak on person nature, free will—or the illusion thereof—office jobs, impatience, boredom, bureaucracy, and even exactly how to usage slideshows to assure employees that whatever is okay.”

Hayden pauses. Sips water. Speaking for a couple of paragraphs of message has obtained him exhausted.

He thinks about how roger Ebert said gamings couldn’t be art because of the means choice transforms authorial intent. He wishes Ebert had actually the possibility to pat The Stanley Parable—not due to the fact that he thinks the tool needs legitimizing by another industry’s critic, but just due to the fact that he’s curious what Ebert would’ve thought.

To Hayden, The Stanley Parable is among the foremost instances of the power of nonlinear stories, the the potential because that this weird new art type he’s spent his entirety life messing around with. He likewise hopes the calling out several of these tropes will finally put lock to remainder (even despite a deeper part of his mind knows the will never ever happen).

“Please, go play The Stanley Parable or at least the demo. Ns can’t insurance you’ll acquire anything the end of it, yet I hope you will.”

Not the finest review i’ve read, Hayden, yet it’ll do. I think it’ll do just fine.

See more: How Does The Gas Propellant Move When An Aerosol Is Used, Aerosols And Pressure

THE finish IS never ever THE end IS never ever THE end IS never THE finish IS never ever THE finish IS never ever THE end IS never ever THE finish IS never THE finish IS NEVER

*

This is a evaluation by a guy named Hayden. Hayden functioned for a company in a large building whereby he was employee number…he no know. The firm had shed count. Hayden’s job was simple. He sat at his desk and pushed buttons ~ above a keyboard. These buttons made articles. Occasionally these articles were about video clip games.