You are watching: Rise of the tomb raider mine tomb
Open the gate by pulling down the roped barricade. Open the door at the top of the stairs to your left and collect THE GAME (RELIC 12/18). Examine the pieces to earn more XP. Now go to the cabin across from the gate, where the roped barricade was, to find GLORIOUS DISCOVERY (DOCUMENT 19/26). Exit through the hole in the back, by the blackboard, head left, and dig up SURVIVAL CACHE 14/21 in the snow. You may want to use your map to find this.
Go to the other side of the barbed fence, cross the train tracks (by going in between two train carts), and climb up the building to your left using the boxes on the side. Climb the ladder, pull down the roped barricade, and jump across. In the following room where Lara comments on the caged beds, SECOND KILL (DOCUMENT 20/26) is to the left. Climb the ladder and you"ll learn how to make Molotov Cocktails. Craft a Molotov Cocktail to throw at the group of guards to unlock:
FirestarterDefeat two enemies or more using a single Molotov Cocktail
Take out the rest of the guards and then take a bottle back to the first ladder you climbed, on top of the building with the boxes to the side. A roped barricade will be close to the ladder and a poster will be in the room. Use the Molotov to burn POSTER 1/7.
Climb back and climb up the red-marked wooden wall near the group of 3 soldiers. Jump right to a ladder where you"ll find the ARCHIVIST MAP at the top. Go back down and burn the flammable barrier near the red-marked wall. Inside that room, burn POSTER 2/7 and collect DOG TAGS (RELIC 13/18). Examine the back to earn more XP.
Climb the red-marked wall again, but this time drop down to the left. Facing the white-marked metal wall, go left and collect STRONGBOX 7/14. Turn around and press the button by the gate to open it. Down the path when "Unknown Area/Optional Challenge Tomb" is on your screen, an ARCHIVIST MAP will be lying on a table to the left.
Continue down the totally-safe-not-dangerous-at-all path. When you reach a fork in the road while you"re swimming, take the path to your left and dig up SURVIVAL CACHE 15/21 at the end of the railroad tracks. Down the right path and back on land, burn down the flammable barrier and follow the path. You"ll fall down due to a minecart and there will be a fork in the road. The left path leads back up and the right leads deeper into the cave. Head deeper and you"ll reach yet another fork in the road. Take the right path to SURVIVAL CACHE 16/21 and then continue down the left path. After almost falling to your death, in the room with the broken water pipes, HIP FLASK (RELIC 14/18) is on the table in the middle of the room. Examine the top to earn more XP.
Burn the flammable barrier across the falling water by throwing a Molotov Cocktail above the pipes. You may have to step back to hit the barrier. Cross the waterfall.
THE RED MINE TOMB START
Jump left and head into the cave. Turn left and RESISTANCE (DOCUMENT 21/26) will be on the table. An EXPLORER SATCHEL is located to the right of a minecart near document 21. Head down the cave and light the Excavation Shaft Base Camp.
Jump to the platform across from the base camp, again to the next one, and head up the stairs. To the right of the top of the stairs is BOMB FUSE (RELIC 15/18). Pull down the container with gold inside it, the one suspended by a wire, to let a minecart loose and start the puzzle. Climb back up the stairs and go straight. DISCOVERY (DOCUMENT 22/26) is on the table inside the small room. Turn around and use the ramp to climb higher. Turn around again and use the horizontal pole to swing across to the top of the small room and read MURAL 10/12. Climb the building across of the mural. Look at the railroad tracks and pull a minecart down with a roped arrow. It will be stopped by a container. Connect the rope post at the top of the building to the roped minecart together. Climb down the and pull down the container full of gold. This will stop the water and you"ll be able to make a Molotov Cocktail to burn through the flammable barrier. Now collect BRIGHT EYES. Exit the tomb through the hole in the back. SURVIVAL CACHE 17/21 is behind the first floodlight, near the left-side wall. Continue down the path until you exit the cave.
THE RED MINE TOMB END
Back in the Soviet Installation, climb the white-marked metal wall. Drop down and burn the flammable barrier at the top of the stairs. Enter the newly-open building, go to the right, and read MURAL 11/12. Looking at the mural, go left and collect HERO OF THE SOVIET UNION MEDAL (RELIC 16/18) on a table. Turn around and look up to see POSTER 3/7.
Pull down the roped barricade across the mural and slide down the path. Make sure to jump near the end. To the left, collect STRONGBOX 8/14 and burn POSTER 4/7. Climb up the ledge and make a zip line to ORDER OF THE RED BANNER MEDAL (RELIC 17/18).
Climb the white-marked walls and pull down the roped barricade to climb back up. Head to the objective beacon and rope swing across using the hanging rope coil. Pull down the garbage blocking your way, cross the track, and climb the craggy rock wall. Continue up the ladder and kill the guard. Climb up another ladder nearby and shimmy your way across the outside of the building. Head down a zip line and and grab STRONGBOX 9/14 to the left. Create a zip line to the building across from you. Once you land, you"ll alert the guards there. Kill them, jump over a small gap, climb a white-marked wooden wall, and collect AN ALLY IN THE DARKNESS (DOCUMENT 23/26) to the right on a table. Grab a bottle from the location where you fought the guards and head back up. Climb up the stairs, wall, and ladder at which point you"ll see INTERCEPTED (DOCUMENT 24/26) on some chests in front of you. To the right is a flammable barrier with PILLBOX (RELIC 18/18) and POSTER 5/7 along with 2 bottles. Examine the opening on the top of the relic to earn more XP. POSTER 6/7 is located above of the flammable barrier.
The relic will increase your Russian to level 3 and you will earn:
FluentReach max proficiency in one language
Head left of document 23, rope swing across, and climb down the stairs. In the room with all of the birds, STRONGBOX 10/14 is to the right. Climb up the white-marked metal wall and crawl into the room
Alone Again - Regroup with Jacob
Kill the guards in the room. POSTER 7/7 is above the generators.
Completing your fifth challenge will also unlock:
Looking for TroubleComplete 5 Challenges
At the objective beacon is a flammable barrier that will cause a huge fire once you burn it down. Climb a few set of stairs and kill a few guards until you get a small cutscene where you"ll be stuck in a room with 2 soldiers. After killing them, 3 soldiers with riot shields will spawn. You can easily kill them by throwing Molotov Cocktails at them. Once they"re dead, a new path will open up. Take it, climb up a ladder, make a zip line, and zip line down.
There are two zip lines here. If you press
A small cutscene plays and you"ll enter the abandoned mines.
See more: Atwood Machine Lab - Atwood'S Machine
*** Spoiler - click to reveal ***CollectiblesThe Red Mine Tomb - 8:40 thru 12:05Strongboxes 7 - 5:17Strongboxes 8 - 13:39Strongboxes 9 - 16:15Strongboxes 10 - 20:43Relic 12 - 0:18Relic 13 - 3:13Relic 14 - 8:09Relic 15 - 9:32Relic 16 - 13:03Relic 17 - 14:13Relic 18 - 20:00Document 19 - 0:40Document 20 - 1:48Document 21 - 8:50Document 22 - 10:04Document 23 - 17:54Document 24 - 18:48Mural 10 - 10:39Mural 11 - 12:46Survival Cache 14 - 0:52Survival Cache 15 - 6:20Survival Cache 16 - 7:43Survival Cache 17 - 12:13Archivist Map - 5:02, 5:40Explorer Satchel - 8:57ChallengesPoster 1 - 4:08Poster 2 - 3:00Poster 3 - 13:13Poster 4 - 13:47Poster 5 - 18:57Poster 6 - 20:15Poster 7 - 21:49
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|2||General hints and tips|
|3||Story - Mountain Peak (Prologue)|
|4||Story - Syria|
|5||Story - Siberian Wilderness|
|6||Story - Glacial Cavern|
|7||Story - Soviet Installation: Main Area|
|8||Story - Soviet Installation: Gulag Prison|
|9||Backtrack - Siberian Wilderness and Installation|
|10||Story - Soviet Installation: Copper Mill|
|11||Story - Abandoned Mines|
|12||Story - Geothermal Valley|
|13||Story - The Acropolis|
|14||Story - Geothermal Valley: Part 2|
|15||Story - Flooded Archives|
|16||Story - Geothermal Valley and Soviet Installation|
|17||Story - Research Base|
|18||Story - The Orrery and The Path of the Deathless|
|19||Story - The Lost City|
|20||Backtrack - Geothermal Valley|
|21||Backtrack - Soviet Installation and The Acropolis|
|22||Backtrack - Flooded Archives and The Lost City|
|24||Score Attack (includes Baba Yaga Score Attack)|
|25||DLC - Baba Yaga: The Temple of the Witch (Story)|
|26||DLC - Endurance Mode (Single Player)|
|27||DLC - Endurance Mode (Multiplayer)|
|28||DLC - Cold Darkness Awakened|
|29||DLC - 20 Year Celebration Pack|