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The black color Prior"s RiposteNew HeroesHero ImprovementsBlack front GearNew Map: HarborYear 3 PassPatch Notes

For Honor: Vortiger

Mt. Ignis’ eruption sent shockwaves v the lands. From the end of this chaos rises a dark sect long forgotten. The black color Priors were once dark warriors of Apollyon and the ski Legion. After the collapse of the Blackstone, the black Priors disappeared. Part say they were wiped out, rather say castle fled the lands. Yet now, as new chaos shakes the lands, the black Priors re-emerge. Led by your grim leader, Vortiger, this warriors, unbound by chivalry, promise win to the Knights...by any means necessary.

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Release Date: January 31, 2019


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The black color Prior"s Riposte


Vortiger and also the black color Priors have actually returned to help defend Eitrivatnen versus terrible odds! fight in a special event Game mode to acquire exclusive rewards only obtainable during this event, march 14-28.


Watch Trailer Lore event Details

New Heroes




The black Priors are heavy heroes that wield the large kite shield and also longsword. This dark agents fight together the Knights yet are totally free from the code of chivalry. Everything victory’s cost, the black Priors will pay the price. Once Apollyon’s faithful warriors, now they fight v their leader, Vortiger, reinventing your legacy and also bringing new chaos come the battlefield.


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Hero Improvements


With the start of Year 3 Season 1, the Shugoki, Peacekeeper and Warlord, will receive significant updates. These transforms will not just refresh the experience for these particular heroes but aims to much better the as whole balance that the game.


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New Map: Harbor

The battlefield increases with one all-new Map: The Harbor.


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Year 3 Pass


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Patch Notes


NEW HERO: black color PRIOR

The black Priors are protectors of the battlefield. Master of the sword and shield, their an effective defense is their offense. Bulwark Stance allows them to block attacks from all directions and Bulwark respond to can negate any type of attack as lengthy as that is timed correctly.

Difficulty: Easy-Medium

Defense Specialist

Strong assistance Abilities

Special Capabilities

Bulwark Stance: unique Stance that blocks every incoming Attacks

Bulwark Slash: an effective attack that deserve to be Feinted

Bulwark Counter: Negates all opponents’ Attacks and also Unblockables. That does not occupational on guard Break.

NEW MAP: HARBOR

The black Priors arrived on this port city on the shores that Lake Eitrivatnen to assist the Knights defend versus their enemies.

The map is accessible in Dominion, Elimination, Skirmish, Brawl and Duel.

FIGHTERS

Shugoki

Developer Comment: The goal of this Shugoki renovations is to permit the Shugoki come initiate combat, and also sustain it right into a mix-up permitting a perhaps successful finisher. Further, Shugoki should be able to sustain pressure even after landing the Finisher (especially if done through Demon’s Embrace).

Uninterruptible Stance:

Shugoki’s distinctive Passive Uninterruptible view no much longer exists.

Instead, many of the Shugoki’s strikes gain the regular Uninterruptible stance property.

 

Developer Comment: This element of the personality led to extremely passive and defensive play where the Shugoki would certainly wait because that an attack to ignore it and land a guaranteed Guard rest or irradiate Attack. V this change, we hope to encourage attack and financially rewarding the Shugoki with favorable trades using its attacks’ Uninterruptible Stance.

Health:

HP lower to 140 (from 160).

 

Developer Comment: Shugoki no much longer takes much more damage as soon as its Passive Uninterruptible stance is gone (since that no longer has it), yet his Demon’s embrace is currently a much an ext reliable method to cure himself, therefore lowering his max HP feel needed.

Light Attacks:

Light strikes are now 500ms (down indigenous 600ms).

Light attacks now get Uninterruptible Stance beginning at 2

 

Developer Comment: At 600ms, the Shugoki’s Lights to be too easy to parry, discouraging football player from utilizing them to initiate combat. Uninterruptible Stance have to also aid them end up being very an excellent at trading damage with opponents.

Heavy Attacks:

Can now totally charge the heavy Finishers to make them Unblockable.

Heavy strikes can currently be feinted even after they’ve end up being Unblockable.

Can still press Guard rest to cancel them right into Demon’s adopt like before, yet it is now feasible to cancel Heavies into it also after lock have end up being Unblockable.

Heavy assaults now obtain Uninterruptible Stance during the Strike.

Uncharged Heavy assault Openers Strikes are now 800ms (down from 1100ms).

Uncharged and totally Charged Strikes now all price 12 stamina come perform instead of having actually a base cost of 12 and higher costs depending on the quantity of charge.

 

Developer Comment: The Shugoki’s Heavies supplied to require substantial commitment with high stamina expenses and little expectation the the mix-up working. Through these changes, us hope to give the Shugoki much more threatening chains and variety in his assault approaches.

Headbutt:

Headbutt is no much longer guaranteed after ~ a Light.

Headbutt may now it is in performed after any Light assault Opener, Heavy strike Opener, or zone Attack, whether they HIT, miss out on or BLOCK.

Headbutt deals 50 stamina damage (down indigenous 80), stuns and enables a connect to heavy Finishers.

Headbutt no longer pushes the enemy away.

 

Developer Comment: The old Headbutt offered to it is in a great disabling move, yet it only succeeded in pausing the fight and putting distance between both players. The new Headbutt have the right to be performed much more often, keeps the adversary close and encourages continuing pressure. The intentionally is that the complying with Heavy attack Finisher creates a dangerous mix-up the Heavy strike Unblockable, or feint right into Guard Break, or soft-feint right into Demon’s Embrace.

Demon’s Embrace:

Demon’s embrace can just be perform by pressing Guard Break throughout a litter OR by cancelling any kind of Heavy strike with security Break.

Has Uninterruptible Stance beginning at 500ms and also hits as early on as 900ms (down indigenous 1200ms) from quick range.

Now constantly heals for 25 (down native 40) and also deals 25 damage (down from 40).

The crucial health one-hit kill version no much longer exists.

Completely now refills stamina ~ above a successful hit.

No much longer drains 40 Stamina from the target on a successful hit.

Now prices 35 Stamina (down indigenous 45) and also no longer deals damages to the Shugoki on miss (used to deal 60 Damage).

The bind on a successful hit have the right to now be interrupted by friendly and enemy attacks.

Demon’s take on will no longer interrupt opponents throughout their Revenge Activation.

 

Developer Comment: Demon’s adopt has constantly been one iconic move for the Shugoki, but it was really hard to place in a 1v1 situation due to the fact that it was easy to react to and also the guarantee hit after a throw required a wall nearby. By enabling all Heavies come cancel right into it even after they become Unblockable and also making the faster, it have to do a better job in ~ punishing opponents’s mistakes.

We additionally wanted to get rid of the capability for one Shugoki’s Demon adopt to cause a confirmed kill once Shugoki had actually teammates around, so we made the move breakable to interruptions.

Zone Attack:

Zone strike is now 600ms (down indigenous 900ms)

Zone assault now benefit Uninterruptible stance at 400ms.

Zone strike is currently a solitary strike – but this web links to Headbutt and also the heavy Finishers.

 

Developer Comment: We hope the enhanced speed and capability to flow into Finisher will certainly make it much more useful in group fights, and to close-in distance to opponents trying to remain out of range.

Sprint Attack:

Is currently a optimal Stance attack.

Links come Headbutt and also the heavy Finishers.

 

Demon Ball:

Strike is now 800ms (down native 1200ms).

 

Feat tough to Kill:

Damage Resistance when complete HP is now 0% (down indigenous 20%)

Damage Resistance when HP is listed below 130 is currently 5% (down indigenous 25%)

Damage Resistance when HP is below 100 is currently 10 % (down from 30%)

Damage Resistance as soon as HP is listed below 70 is now 20% (down indigenous 40%)

Damage Resistance once HP is listed below 40 is now 30% (down indigenous 50%)

 

Developer comments: Hard to kill was a an excellent way to reduce the increased damages taken as soon as the Shugoki’s Passive Uninterruptible Stance was on cooldown, but because it no much longer exists tough to Kill’s worths were way overtuned. By lowering the values by 20%, us are basically offsetting them by the same percentage of extra damage Shugoki used to take as soon as he to be vulnerable.

Fixe an concern that brought about the Shugoki to carry out a 180 level rotation on himself at the start of the fee of the Oni. We resolved this while quiet letting the Shugoki change the edge of the move in a less jarring way.

Peacekeeper

Developer Comment: The score of this Peacekeeper transforms is to improve the capacity for Peacekeeper to execute enough damages in striking, get kills, and get executions. Prior to Peacekeeper’s damages was lowered in Season 6, she to be very strong – currently that she has beneficial Dagger Cancels, we’re make the efforts to uncover that mid-point where damages is good enough, yet not quite as high as before.

Guard Break:

Guard rest timing now enables 800ms Side hefty Openers to connect.

It is now feasible to execute a Zone assault after a security Break.

 

Developer Comment: Peacekeeper’s Guard rest wasn’t standardized through the various other heroes, for this reason the only damage-dealing option to perform after the safety Break to be the Stab. V the current changes you have now a full collection of alternatives after a guard Break: Stab, Side heavy Openers and Zone Attack.

Top Heavy attack Opener:

Top heavy Opener currently deals 23 damages (up native 20).

Top heavy Opener is currently 900ms (up from 800ms).

 

Developer Comment: The changes on the Top heavy Opener enable Peacekeeper to have actually a greater damage light Parry punish (without it being guarantee on a guard Break).

Damage:

Dodge assaults now transaction 17 damages (up indigenous 15).

Heavy strike Finishers now deal 27 damage (up native 25).

Light assault Openers now deal 14 damages (up from 13).

 

Stamina Costs:

Deep Gouge now price 12 stamina (down from 25).

Dagger publication now expense 6 stamina (down from 10).

Zone attack stamina cost is now 40 for the very first strike (down native 60) and 20 because that the 2nd strike (up native 0).

 

solved an problem that led to the Peacekeeper to occasionally visually run in place after performing a region Attack.

solved an issue that sometimes led to the Peacekeeper to do a 360 rotation when switching come Left stance after prevent a hefty Attack.

Warlord

Developer Comment: The score of this Warlord improvements is to remove the 1v1 strength of the Crashing Charge. We’re not happy v Out that Lock assaults being the defining feature that a personality in 1v1 situations, so here we rather emphasize Warlord’s Locked combat ability by providing him brand-new chain options, and also improving the basic attacks.

New Chains:

New chain added: Light > Light, and hefty > Heavy.

 

Light strike Finishers:

All light Finishers are currently 500ms (down indigenous 600).

 

Light attack Openers:

On a effective superior block, Light attacks now get Unblockable property 

Top remarkable Block light Opener now does 29 damage (up indigenous 17) 

Side premium Block irradiate Opener now does 25 damages (up indigenous 13) 

 

Crashing Charge:

Shield fee is now active only ~ 500ms (down from 300ms).

 

Headsplitter Leap:

Headsplitter Leap reaction is now Light (from Heavy) 

Headsplitter Leap transition to Headbutt is currently 100ms later 

Headsplitter Leap does not guarantee a Headbutt on block anymore. 

 

Zone Attack:

Zone attack is currently Undodgeable

 

Full Block Stance:

Entering full Block stance now costs 10 stamina (down from 15) 

Maintaining complete Block view now prices 5 stamina per 2nd (up indigenous 4.5) 

When exiting complete Block view you no longer have actually a 4 secs of stamina regen penalty 

 

addressed an worry that led to Parries attempts while exiting complete Block view to always miss.

SKILL RATING & MATCHMAKING

Now only winning or losing a complement has an affect on your an individual Skill Rating.

To permit this adjust to have actually the proper impact on matchmaking, we are resetting the ability Rating of every player.

Developer comments: To improve the matchmaking accuracy, we’re updating the methodology to calculation Player Skill. Now, just the win/loss will be taken right into account, all the layers linked to the player end enhance score (Kills, Renown, etc) have been removed. This adjust is effective in all modes, both ranked and also unranked. .

NEW REWARDS

New Arcade Rewards

Weekly unique Arcade: Pink Plasma Shock Effect.

Regular unique Arcade: transformed Reality battle Outfit.

Developer comments: New rewards were added to the pool of Arcade rewards. They follow the same rules as before. If you currently looted all the Crimson occupation Effects, you will start gaining Pink Plasma Shock Effects. If not, they will be combined in the pool.

Trial Rewards Update

Added Ornaments and Character signs for Wu Lin Heroes and Black Prior

Developer comments: If you have actually completed the requirements to unlock these items, it have to be automatically added to her inventory.

New winter items!

New Winter-themed Mask outfits space now obtainable for every heroes!

1 brand-new different legendary “Icy” Weapon is obtainable for the 22 characters

New Gear

Discover brand-new Legendary gear, for the Heroes that released before Year 1 Season 1 by looting and also scavenging the battlefield:

1 new Legendary Weapon.

1 legendary armor collection for Wu Lin Heroes.

 

The black Prior come with:

25 new Weapons (different rarities).

12 armor set (different rarities).

 

Developer comments: We added brand-new weapon and armor variations permitting for even an ext customization alternatives for all of your heroes. Through the current release the the Wu Lin faction, they got one extra legend armor set.

MAIN MENU

Following the ar feedback, us modified the choice of Heroes to be display cased ~ above the key Menu come provide an ext diversity. The black color Prior will be prioritize but only throughout the first weeks of the Season.

IMPROVEMENTS

GENERAL

Sliding down on a player or attacking a player share a ladder does not deal damages anymore. It just knocks the foe off. Fall damages has not been modified.

Developer comments: Damage was used inconsistently in these scenarios and we think ladder dispute should no be a valid form of combat.

 

BOTS

We slightly lessened the protective capabilities that Level 2 and 3 Bots. Players will have an ext opportunities to land attacks and chains.

PC

Added an option to pick the desired controller kind in the control options menu. Available options: Auto, XInput, Directinput & Disabled

Developer comment: due to multiple players running right into performance issues caused by controller drivers and also how the video game is set to finding multiple input methods, we added the choice to pick the controller kind used and force the game to just accept inputs from this type.

The option should be preserved at “Auto” if no issues are skilled at all.

BUG FIXES

GENERAL

resolved an worry that brought about the accomplishments to no unlock properly throughout matches once the Renown level is reached by “Multiple Kills” or “Aces”.

solved an issue that led to the healing Points in Breach, the capture Zones heal in Dominion and Health boosts to not cleanse Bleeding effects.

fixed an problem that sometimes brought about an attack to hit twice as soon as close come a wall.

 

FIGHTERS

Conqueror

fixed a visual issue with the Conqueror’s height Light Attack.

Berserker

Many animation were improved:

Attacks Heavy, all direction.

Chains hefty Infinite, every direction.

Chains irradiate Infinites, all direction.

Chains Heavy-Heavy-Heavy, all direction.

Feint come Light.

Feint to Heavy.

Dodge Forward heavy attack.

 

solved an worry that brought about the Berserker"s earlier thrown to not unbalance the enemy if the bumps into an object.

Kensei

fixed an concern that led to the sound results on the Kensei’s Side evade Heavies and the next Lights to create too late throughout the moves.

solved an issue that resulted in the Kensei"s Top hefty to not interrupt the Shaman"s "Predator"s Mercy".

Orochi

solved an concern that resulted in the Orochi to create the last offered block stance after performing any type of combat emote.

Shinobi

solved an concern that led to the direction to not cause any kind of damage to Hyper Armor.

Highlander

fixed an worry that was resulting in the left Unblockable heavy of the Highlander to have less vulnerability come Guard Break. The now has 400ms vulnerability to Guard break (Up from 100ms).

Shaman

resolved an problem that allowed the Shaman’s to snap to very far target by switch target during her Light attack chain.

resolved an worry that resulted in the Shaman to create the last provided Block stance after performing any combat emote.

Aramusha

fixed an issue that sometimes resulted in the Aramusha to play a jump computer animation when switching view to peak after canceling “Rushing Wind”.

Tiandi

addressed an problem that was allowing the Tiandi’s “Palm Strike” to hit v railing.

resolved an issue that was avoiding the target that Tiandi"s “Palm Strike” to activate Revenge because that the full duration of the reaction. You can now activate Revenge after 300ms (down native 700ms).

Nuxia

addressed an concern that would enable an outside player to move the victim the “Jade Ballet”.

Jiang Jun

fixed an issue that sometimes enabled the Jiang Jun’s weapon come go with the wall surface before the “Environmental Block” is triggered.

resolved a visual worry that would reason the blood visual impacts to be offset after details moves prefer “Scheming Wind” and “Vigorous Sway”.

fixed an worry that brought about the Jiang Jun’s “Dou Shi Choke” come behave inconsistently once performed in near quarters.

FEATS

resolved an worry that led to the Jiang Jun’s “Benefaction” feat come not create on the commanders in Breach.

resolved an concern that resulted in the “Fire Trap” feat indicator to be delayed once the catch is activated by opponent already standing inside its cause area.

fixed an issue that brought about the “Conqueror” feat come appear energetic when boosting the ram in Breach.

BREACH

addressed a visual problem that resulted in the tools to be instantly sheath and offset ~ above the Hero when entering the Ballista.

fixed an worry that allowed the Ballista projectiles come pass through some objects in Hallowed Bastion.

resolved an worry that resulted in the player to be teleported at the Flag spawning ar if the Flag is choose while the lamb moves end it. Player will now only it is in pushed back by the lamb now.

 

TRIBUTE

football player are permitted to sign up with a Tribute game currently in progress until the reaches 45 seconds instead of 30

solved an worry that resulted in the supplying to drop as soon as performing a Counter attack without taking any kind of damage.

BOTS

solved an concern that led to the Bots come be can not to react appropriately to the Kensei’s zone Attack.

QUIT PENALTY

addressed an issue that brought about the player to it is in kicked for Inactivity if the controller is unplugged, before moving, in ~ the beginning of match.

 

USER INTERFACE

solved an issue that resulted in the message “Play Practice before joining a group” come be presented if an invitation is accepted before reaching the main menu.

solved an issue that sometimes brought about the blog post “Waiting for team Leader” to be presented when the team Leader leaves.

resolved an concern that sometimes led to the group members to view an empty people Map instead of the Matchmaking screen.

resolved an concern that sometimes caused the check pop-up to not show up after editing and enhancing the Emblem.

addressed an problem that sometimes resulted in the post Match timer come remain displayed on the main menu after ~ leaving the session.

 

CUSTOMIZATION

resolved an concern that resulted in the call 60 Effect, “Sulfuric Sparks”, to no be component of the reputation 60 Outfit.

mitigate the expression of the complete kill “Yasuraka” to give back control come the player more quickly. The Health get from the execution continues to be the same.

fixed an worry that led to the reputation 50 synopsis to no be unlocked as soon as reaching call 50 ~ above the Wu Lin’s Heroes.

fixed an concern that led to the Orochi’s reputation 26 outfit to be lacking the Bonsai symbol.

addressed a visual concern with the Conqueror’s “Death Card” emote.

solved a visual issue with the Gladiator’s “Rock, Paper, Scissors” emote.

fixed an issue that resulted in the Berserker’s camera to it is in misaligned if performing the execution “Move that Along!”.

resolved an issue that led to the Jiang Jun’s “Fly Swatter” execution to become offset if an ally passes in in between him and the opponent.

addressed an worry that led to the Lawbringer’s “Knock Knock” execution to become offset under details circumstances.

addressed an issue that caused many executions come be missing their controller rumble feedback if being perceived in the Hero Customization screen.

PC

solved an concern that caused Text chat info to show up in the event log after ~ entering any arcade pursuit alone.

solved a crash that would occur during the Faceoff display screen if ambient Occlusion is collection to HBAO+.

See more: The Parthenon And The Pantheon And Parthenon ? Pantheon Vs Parthenon

fixed an concern that would reason a crash once switching the display screen from a monitor to a TV screen.