Maya is a strong science Civilization. We will go in depth about how to success a video game of people 6 together Maya. What space the civ's strengths, distinct units, strategies, perks and win conditions. We will certainly review just how to play Maya through the eras. This guide is focused on the gathering Storm expansion (with Maya & Gran Colombia Pack), but we likewise talk about mystery societies.
How to victory Civ6 together Maya?
To success a people VI game as Maya you need to do city to plan radically various from when playing other civilizations, mayan cities receive no bonus housing from fresh water or coastline adjacency, and also mayan campuses (Observatory) obtain adjacency bonus from plantations and also farms instead of mountains, rainforests, reefs or geothermal fissures as a typical campus would. Fairy war an extremely early into the video game to make full use of her Hul'che and also Ix Mutal Ajaw strength bonus. Maya world is poised to success a scientific research victory by having actually a tiny yet high-yields empire.
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Maya civilization VI info
The Maya human being requires a truly distinct play layout in people VI. No relying on traditional sources that water or normal Campus (Observatory) placement. The people receives bonuses from having actually all cities close to the capital and penalties for cities that are farther away 보다 6 tiles, this provides it for this reason Maya deserve to win while having actually a small/clustered empire, yet don't get confused, the penalty does not completely restrict castle from being expansive.
Civilization Ability: MayabCities perform not receive added Housing native being nearby to new water or coastCities gain +1 Amenity because that each Luxury resource adjacent come the City facility (Settling ~ above Luxury resource do not approve this bonus, girlfriend will obtain the normal +1 Amenity instead)Farms give +1
Lady six Sky's Leader Ability: Ix Mutal Ajaw
"I to be Lady six Sky, a warrior standing above my beat foes"Non resources cities obtain +10% to all returns if within 6 tiles of Mayan Capital, and -15% come all yields if much more than six tiles away.+5 Combat strength for all systems within six tiles that the Mayan Capital
Mayab and also Ix Mutal Ajaw will certainly make it so you desire to resolve your capital 6 tiles away from the coast, otherwise you would certainly be serious crippling you yourself by wasting a many of space because urban can't be worked out on the sea. Starting the game you could have to use some turns moving your settler to attain a perfectly focused Capital, back don't rubbish too countless turns together this could leave you behind specially when playing greater difficulties, for Deity difficulty I'd to speak don't waste more than 5 turns. Remember there is no water requirement for cities, so girlfriend have more options to work out than constant Civilizations, likewise when playing as Maya you desire to gain away from Mountains due to the fact that of no Campus adjacency bonuses and also we need full workable tiles in together a clustered empire, try and clear up your urban in places with numerous plains.
The +5 Combat toughness within 6 tiles of the funding is a really convenient bonus if you intended to conquer one more civilization early on game, combine this bonus v the Mayans distinct unit, Hul'Che, a an effective Archer replacement and also you will be able to conquer adversary civilizations an extremely early into the game.
Unique district: Observatory
A distinctive district the the Mayan Civilization. That replaces the Campus.Effects:50% of the Production price (27 vs 54)+2 science for every surrounding Plantation+1/2 Science because that every farm or district+1
Base Pillage Yield
Any featureless floor within her territory
Unique Unit: Hul'che
Mayan distinct ranged unit. It replaces the Archer. It has actually the exceptional ranged Combat toughness (28 vs 25), and also receives +5 Combat strength versus wounded units.
60 or 120
|-17 Ranged strength versus district defenses and also naval unitsHigher ranged strength than archers (28 vs 25) +5 Ranged strength against wounded units|
The totality idea behind the Hul'che is to protect your an extremely precious 6 tiles far from funding territory beforehand game. You can use it to fend versus enemy units and also to aid capture cities. Including its very own bonuses together with Ix Mutal Ajaw (+5 Combat stamin for systems within 6 tiles of the capital), Hul'che is qualified of getting to 38 Combat strength against wounded systems (Crossbowman has actually 40 Combat toughness for perspective). If you have actually Scouts not being supplied anymore that is a great idea to use them to wound adversary units and then end up them v Hul'ches.
Tier one start prejudice for level plains and flat grassland, tier 2 start predisposition for citrus, coffee, cocoa, cotton, dyes, gypsum, jade, marble, mercury, olives, salt, silk, spices, sugar, tea, tobacco, wine, incense and ivory.
While play other worlds we desire to work out on luxury resources, this is no the case of the mayans. You want to work out your cities next to deluxe resources and likewise leave a tile because that a Campus (Observatory) if over there is a n adjacent Plantation-resource.
Types that victories
Maya prefers winning v science, return other types of victory room not too difficult to achieve.
You would think that many thanks to Ix Mutal Ajaw's penalty (cities farther far 6 tiles indigenous the resources receive 15% much less yields) it can be a bad idea to go overcoming cities. This is not the case as 0.85 of a city is still precious it, and besides, mayans have terrific early game when it comes to war.Settle your resources near your enemy in order come make complete use the the +5 Combat stamin from Ix Mutal Ajaw.Outer cities within 6 tiles that the resources should have actually encampments, within cities have to prioritize campuses (observatory). You're still play a scientific research civilization, battle is going come be won by having an ext advanced unitsAttack really early into the game, immediately after researching Archery. Hul'che is a strong unit, but it can't yes, really fight realiably against Crossbows.
Science is THE route for mayans. If Observatories lack a lot of adjacency bonuses, castle are noted with replacements such a Plantations (+2 scientific research adjacency) and also Farms (+1/2 adjacency). Remember no to settle close to or build Observatories near hills as friend would commonly do, because Observatories don't get adjacency bonuses indigenous them and therefore it would certainly be utterly useless. The 10% added yields to urban within 6 tiles that the capital will aid a lot.Build Observatories surrounding to plantations and surround lock by Farms and other districtsHave some industrial zones in the urban within 6 tiles native the capital. Cities need to be 3 tiles apart from each other (yes, clustered), a good array for fertile cities is Aqueduct+Industrial zone+Aqueduct, having Industrial area in the middle of the separation in between 2 cities
Cultural win is not really a good path for the Maya. Having actually no room between cities provides it for this reason you need to be yes, really choosy around your wonders. Nevertheless a culture victory is perfect possible, simply not the many natural method of winning for the Maya.
If you're playing on Emperor or higher an obstacle a religious victory becomes hard, as you have to snatch a great Prophet against the AI, i m sorry has an excellent advantages beforehand game, while Maya does no have any kind of bonuses when contending for this good Person. Nevertheless if you space able to type out this problem, climate Maya does have actually 1 advantage, 10% bonus returns to urban within 6 tiles the the capital, this contains Faith. Nonetheless the religious victory path is not good for the Maya. Science and domination room better.
Diplomatic success is feasible for Maya, receiving extra yields and gold in farms will do it easier to compete in events.Build some commercial zones in urban within 6 tiles of the capital, later in the video game use these productive cities to complete for Statue that Liberty (4 points towards diplomacy victory), Mahabodhi temple (2 diplomacy victory points) and Potala royal residence (1 diplomacy win points).The extra yellow from ranches will help
Best an enig Society for the Maya: The Hermetic Order and also the Sanguine Pact
The Hermetic order is the 'science mystery society', which have to be an excellent with the mayans as scientific research is their many suitable kind of victory, the difficulty is the the Hermetic stimulate is the weakest mystery society, because its bonuses are well-known for help only once you are already winning by a many (lol), and you might not have the ability to make complete use of Ley Lines together Mayans have to settle in a really strict-compacted means their first 6 cities (each city within 3 tiles of various other cities). If you're walk the scientific research victory path it nearly doesn't matter if you go through the Hermetic bespeak or the Sanguine Pact.
The Sanguine Pact, an actually powerful secret society, is the selection you must make 100% of the time if you're walking the supremacy route. If you walk for a science route they are still quite useful, as Vampires will aid you defend your rather tiny territory, and also Vampire Castles will give an absurd quantity of yields by including adjacent returns to it, mayan tiles have an excellent yields anyways making Vampire Castles also stronger.
The Sanguine Pact governor promotions
|Initiation||Destroy a barbaric camp (70% chance)||Grants a Vampire unit in her capital.|
Reach the middle ages Era
Grants a Vampire unit in her capital, and allows your Vampires to construct Vampire Castles (maximum 2 per empire).
Reach the commercial Era
Grants a Vampires unit in your capital. Boosts maximum Vampire Castle build to three. Your vampires now intimidate nearby enemy units, reducing your combat stamin by 5. Pillaging now expenses Vampires 1 movement.
Reach the atom Era
Grants a Vampire unit in her capital. Increase maximum Vampire lock builds to four. Units deserve to teleport between Vampire Castles.
The Vampire is superb unit whose key weakness is its bad mobility, however playing as Maya you're most likely only defending home territory, do mobility less important.
In depth: Hul'che strategy
The whole idea behind the Hul'che is to defend your very precious 6 tiles away from funding territory early on game. You can use it to fend versus enemy units and also to help capturing cities. Including its very own bonuses together with Ix Mutal Ajaw (+5 Combat stength for systems withing 6 tiles that the capital), Hul'che is capable of reaching 38 Combat strength versus wounded devices (Crossbowman has 40 Combat toughness for perspective). If you have Scouts not being offered anymore that is a an excellent idea to use them to wound enemy units and then finish them v Hul'ches.
Rush: To acquire Hul'ches walking ASAP you must research Archery, which Eureka is obtained by killing a unit with a SlingerUse: Hul'ches room well add by Scouts (to would certainly enemies) and also Warriors to finish dominating cities. Early game try and conquer any enemy city that is cleared up within 6 tiles of her capitalUpgrade: Upgrading come Crossbowman is precious it if girlfriend have sufficient Gold, since a mayan Crossbowman have the right to reach 45 Combat strength if it is in ~ 6 tiles that the capital, vice versa, Hul'che will reach 38 consisting of bonus against wounded units. However you might want come upgrade other units very first such together Warriors come Sowrdsmans
Maya v the ages
Maya is a world that has a good start as result of its bonuses and also unique unit. As the game advances the Maya has actually to try and be ahead in science.
Maya at an early stage Game
Maya begin is kinda weird due to the fact that ideally you need to settle your first city 6 tiles away from the coast and in a place with as few mountains together possible. Detect the correct location should not take much more than 5 turns, and that is stretching it already. Nevertheless Maya beforehand game is solid thanks come its Archer replacement, the Hul'che, and also you must put that to usage while the benefit lasts (until other civilizations have Crossbows)
Starting construct should it is in something favor Scout+Slinger+Builder, the important part is having at the very least 1 Slinger so girlfriend can get the Archery tech boost (kill a unit v a Slinger), if you're play on a tiny map the you understand you will satisfy your enemies . Hopefully you will find an enemy that has worked out within range of the Ix Mutal Ajaw Combat strength bonus.
Go come war: Whether over there is an foe city in ~ Ix Mutal Ajaw selection or no you should constantly go come war at an early stage game as Mayans. Having 2 Hul'che, early stage Warrior and also 1 reconnaissance is enough.If you don't want to record a city (because the is out of range): permit the enemy concerned you, you will win if you're in ~ 6 tiles of her capital and also you don't play it horrendously. Enemy civilization should surrender and grant friend a many gold, while you were able to increase or build Observatories and defeat them through a little army (2 Hul'che + Warrior + Scout) at the exact same timeIf you intend to capture a city (because it is in 6-tile range): Deploy 1 extra Warrior and 1 extra Hul'che
Besides Archery you want to rush the Writing technology to be able to build Observatories.
Ignore religion completely if you're not set on going for a spiritual victory.
If you're playing the an enig societies mode you will gain a Governos promo each time a mystery society is found, because of this having 2 or an ext governors through at the very least an extra title is an ext plausible. Magnus (Provision), Pingala (Researcher) and Amani is what you should emphasis on.
Your first 2 promotions should go in the direction of Magnus with Provision (Settlers trained in the city execute not consume a Population), because you desire to expand to at least 3 urban as quickly as feasible and don't lose populace growth in the process.
Pingala and also Amani need to be your next promotions. Having Pingala with Researcher location (+1 science per turn for each citizens in the city) established in a city that has an Observatory will set you front of the AI in the scientific research tree.
In stimulate to contend for a key city state such as Geneva (Your urban earn +15 Science once not at battle with any civilization) Amani with no extra titles is what you should get.
Maya mid and late game
Mid video game as Maya you want to keep broadening until you have actually 13 cities in total, occupying every the an are in the 6 tiles radius from your Capital. If doing for this reason the AI could get foolish or they will interfere with your plans, either way you will have to go come war versus them.
You deserve to go full Genghis Khan and also get a dominance victory, but as said before, the finest (and because that me more enjoyable) path as soon as playing Maya is to victory a scientific research victory. Having an ext advanced units and also cities so close together you will certainly be in advantage when it concerns defensive wars.
Keep acquiring yourself ahead in science, go to Mars, success the game.
If you room playing because that a scientific research victory then encampments space only required in outer cities. Otherwise, if you're playing for a supremacy victory you still don't need plenty of Encampments together you need to win wars through much more advanced units, which method Observatories are an ext important.
Observatories room the first district come rush, and then v the video game you have to keep building them. Only excluded cities in her 13-cities realm are the ones that require Encampments since of enemy civilizations.
Harbors and also Commercial Hubs
Since you have actually a little army (if playing for science), maintenance cost is low and you should not focus too lot on Gold, likewise you farms and also plantation aid with that. You don't yes, really need more than one advertisement Hub. Harbors are always good for urban on the coast though.
Build some industrial zones, ar them always nearby to 2 Aqueducts and also other districts. This is a very convenient strategy when cities room so near together.
Ignore holy Sites.
How to counter Maya
Mayan units are very strong early game and also then it counts on exactly how well they space doing top top science:Don't struggle them at an early stage game: Having strong combat bonuses and also the Hul'che early on game, that is far better to avoid angering the Mayans while they have actually those advantages.
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Pillage their observatories: If Mayans don't acquire ahead in scientific research then they space not that strong, just about their tiny empire pillaging everything, but be cautious of not being eliminated by your ranged systems or dual city ranged-attacks.