I to be wodnering exactly how many world use the lockpicks and buy the skill to use them. I normally don"t as it feels kinda cheaty to me with just how easy it deserve to make looting safes, but I wonder what the general public thinks of it. I personally think that too simple to obtain the perk to handmade them.

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They just adjust the game, turning a tradeoff also many human being made badly into a ooohh-pritty-shiny chance.

 

Perhaps everyone in this not-so-distant future thrived up the town hall LockpickingLawyer videos however as supposed nobody ever before cared sufficient to buy kind locks anyway?


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I usage it. I favor it. Ns think the failure rate demands to it is in upped some though. One allude into the is more than enough with how countless lockpicls you find in the world, the means it is now. This is more than likely why that feels cheaty to you. With 0 point out in, you should need to go with 5 lockpicks together a minimum.


I uncover them far better to market than to use. I"ve had way too countless times whereby I had 5 picks, the an initial pick functioned for 19.5 the end of 20 seconds, then the following 4 picks broke almost immediately. This wake up time after time, and also I"m noble of it....it"s frustrating, and also even if the is RNG, watching RNG specifically F*** you over best at the end is annoying and also frustrating, and also annoying and frustrating isn"t fun.

 

Not to point out it"s in perception. Perception already has explosives (which i imagine continue to walk unused by most), but more importantly, it has the salvage operations skill, which significantly boosts wrench damage and yield, so her wrench is doing luxury pick damage to safes. Basically, perception already has a far much more consistent skill for for sure cracking that additionally gives other huge benefits.

 

Now if it to be an agility skill...I might take into consideration it.


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SickPuppy


Posted October 16, 2019

SickPuppy

Members
Posted October 16, 2019

It"s much better than whacking a safe for a pair minutes and also find it"s empty. However I to be hoping because that a lockpicking minigame, watching a 20s dial...break...break....break....break...isn"t precisely fun.

 

Reminds me of bright fires in the lengthy dark, there to be some negative response to that aswell.


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Kresdja


Posted October 16, 2019

Kresdja

Members
Posted October 16, 2019

I usage the ones ns find. It seems they upped the fight points that the safes and also locked hardened chests by rather a bit. Probably late game a stole pickaxe would go v the 5k+ health and wellness to unlock it, but I don"t have actually the patience come beat with that much health and wellness doing at many 40 points per hit.

 

B143 notes said no more instant break of lockpicks, however it quiet does it multiple times in a row. That"s kind of annoying. My suffer thus much is first pick walk till around .3 secs then breaks. This is then followed by 3-4 break instantly. Seems if you obtain to under 1 second, the resets timer ago to 3-4 seconds. I have tendency to run out of choose on 1 safe. Quite much provided up on opened safes at this point.


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Limdood


Posted October 16, 2019

Limdood

Members
Posted October 16, 2019
/SNIP I often tend to run out of choose on 1 safe. Pretty much provided up on opening safes at this point.
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warmer


Posted October 16, 2019

warmer

Members
Posted October 16, 2019

What you deserve to open a safe mix lock v a lock pick?

 

That is simply silly. I assumed they only operated on player make doors and also chest that have actually standard tumbler locks.

 

As i am certain most people know, you merely CAN"T choose a mix lock. The system works on entirely different principles.

 

Now if you can get a drill favor a mini auger placed on Neodymium magnets you could stick to the safe and also drill the end the lock ~ 30 secs of loud grinding, I would certainly be much more than happy with that. I"d even settle because that C4. Yet lock picks...

 

That"s simply silly.


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HungryZombie


Posted October 16, 2019

HungryZombie

Members
Posted October 16, 2019
What you have the right to open a safe combination lock v a lock pick?

 

That is just silly. I believed they only operated on player do doors and chest that have actually standard tumbler locks.

 

As i am sure most human being know, you simply CAN"T pick a combination lock. The device works on entirely different principles.

 

Now if you might get a drill favor a mini auger mounted on Neodymium magnets you can stick to the safe and also drill the end the lock after ~ 30 seconds of loud grinding, I would certainly be an ext than happy v that. I"d even settle because that C4. However lock picks...

 

That"s just silly.


 

So if they readjust the surname from lockpicks to mini auger drill through neodymium magents you"d it is in happy?


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ktr


Posted October 16, 2019

ktr

Members
Posted October 16, 2019

I"ve had decent luck with lock picks. Without perking it"s about 2-3 lock picks every safe. Ns haven"t specced right into it and also don"t plan to, however I like the choice to opened safes vs. Tinking at them with my stone pick axe because that days. If I have them? Great, I"ll try. If not, I note the for sure for later. It"s a quite "maybe" without being a guarantee.

 

I can"t say however if it gives undo advantage -- therefore far, I"ve operation into much more safes 보다 lock picks to open up them.


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warmer


Posted October 16, 2019

warmer

Members
Posted October 16, 2019
So if they change the name from lockpicks come mini auger drill through neodymium magents you"d be happy?

 

If castle made that something you could only craft with an Auger and also some other hard to find parts.

 

Yep, I sure would.

 

Just do it a one time use, then require repair. Can"t more than powered. If lock picks have the right to open a total safe the is silly end powered. I assumed castle were only for sneaking into POI and chests. Ya recognize like genuine lock choose work. Gun/Wall safe effective devices is much too an effective for such a cheap to gain resource.


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Limdood


Posted October 16, 2019

Limdood

Members
Posted October 16, 2019

Notably, lockpicks sell for 20 dukes (without bartering perks) while steel ingots offer for 1-2, and mechanical components sell for about 8 i think. In ~ 1 bar and also 1 mech part per pick, they"re kind moneymakers with 1 allude in lockpicking in order to craft them.

 

As that is, a stackable, 20-duke-per-unit items isn"t a bad choice for do money during early and also early-mid game, as soon as you"re making use of or hoarding most at an early stage gear, and also the ingredient you don"t just sells for 40-120 anyways.


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Weazelsun


Posted October 16, 2019

Weazelsun

Members
Posted October 16, 2019

Lockpicks? I usage them yet only since finding lock is numerous.


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Jeraal


Posted October 16, 2019

Jeraal

Members
Posted October 16, 2019

I use the ones i find, however I don"t check out myself wasting a perk to do them or gain a miniscule chance increase.


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HungryZombie


Posted October 16, 2019

HungryZombie

Members
Posted October 16, 2019
If lock made the something you could only craft with an Auger and some other difficult to uncover parts.

 

Yep, I sure would.

 

Just make it a one time use, then need repair. Can"t more than powered. If lock picks deserve to open a pistol safe the is silly over powered. Ns assumed they were only for sneaking right into POI and also chests. Ya recognize like real lock choose work. Gun/Wall safe effective tools is far too an effective for together a cheap to get resource.


 

I have the right to go through that sure, it"s a good idea. I"m indifferent come it either means but your idea appears good.


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Hek Harris


Posted October 16, 2019

Hek Harris

Members
Posted October 16, 2019

I use them just for chests through 5000 and an ext resistance points. I don"t have the perk, however I obtain to have about twenty in advance. If a moderator locks this topic, ns should be able to reopen it.


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Kalen


Posted October 16, 2019

Kalen

Members
Posted October 16, 2019
If castle made the something you might only craft through an Auger and also some other tough to discover parts.

 

Yep, I sure would.

 

Just do it a one time use, then require repair. Can"t be over powered. If lock picks have the right to open a total safe that is silly end powered. I assumed lock were just for sneaking into POI and chests. Ya know like genuine lock picks work. Gun/Wall safe effective devices is much too powerful for together a cheap to obtain resource.


 

But shattering it open up with one axe ns made v sticks, stones and grass is ok?

 

At some point you need to forget about realism and also go v what makes great game play. Sacrifice some ability points and/or resources to have the ability to "pick locks" is a trade off to avoid the time and noise that would require to bash it in.


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Aldranon


Posted October 16, 2019

Aldranon

Members
Posted October 16, 2019

I really chosen this topic together I typically ignore lock picks as soon as going top top quests. However I can see the benefit of making use of up a slot because that lock choose as countless POI"s have actually them and also "Double tapping" a Safe prior to you start the quest and during might be a huge deal.

 

As human being said, Time is money! I would certainly add: clever time use is the difference in between life and death!

*

 

 

*Will lug lock picks from currently on (at the very least on the mini-bike.)*


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Ramethzer0


Posted October 16, 2019

Ramethzer0

Members
Posted October 16, 2019

I personally like that lock exist. I favor that some human being use them. I was kinda lukewarm about having come perk in order come get much more use the end of them, and I was cool if there to be a minigame associated like how they walk in Fallout/ESO/Skyrim, and so on etc.

 

I to be however, not a pan of raising the health of some of the Safes in order because that them to discover an appeal for lockpick use. I found a number of huge chests that necessary 7k on day 1 and also 2. Ns look in ~ my t1 stone axe and also I simply shook mine head. As pointed out by Laz Man:

 


Time is money friend!